Graphic PIZiadas

Graphic PIZiadas

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3D Animation, Objects: Tubes [Blogs experimental] [ Blender ]

Animation forms threadlike tubes or pipes to simulate, hair and other elements of great use in the generation of scenarios and characters.

The build process is specific to each software tool.
How do you create a pipeline in Blender? Although it is a simple process, worth analysis to rapidly explore their generation and particularities.

What is a Lattice animation?

A “Lattice” a volume control is used in animation image synthesis can be used to controllably deform or complex surface geometry; si eliminamos el lattice la geometría vuelve a su forma original. A Lattice is essentially a simple container that can be used to deform and manipulate a more complex… (leer más)

Forms threadlike animation: Tubes

There are different techniques to generate all or part of the objects we use in creating computer animations. Knowledge of these techniques allow us to choose in each moment that best suits our needs in each case. Filiform forms are very useful in editing scenarios and parts… (leer más)

Animation: Simplification of polygonal meshes

The speed and storage requirements of the geometry for subsequent representation sometimes forced to make simplifying models. Multiresolution techniques can face the problem by establishing models with different levels of detail for use depending on the size of the representation (distance to the camera), permitiendo la visualización de… (leer más)

3D Animation, Objects: Selecting edition [Blogs experimental] [ Blender ]

The editing process of a virtual surface composed of a grid of points can be understood as a repetitive cycle of two operations: Select items to transform and apply a transform that modifies its position or appearance. In particular the process of selecting vertices also has particular utility for modifying their textures, controlar… (leer más)

3D Animation, Text: Transform [Blogs experimental] [Blender]

The text is editable symbolic object that can be represented with different fonts. The parameters that alter their appearance is limited to a few values ​​that globally modify some dimension. Mediante la conversión a superficies de los “objetos texto” se amplian las posibilidades de manipulación. Un texto es un objeto o… (leer más)

3D Animation, Text: Insert and Edit [Blogs experimental] [Blender]

Animation software is used in different areas of interest not only to use primordial cover: creating scenes with animated characters; one of the most common applications is creation “input and output masks” in any television or film production; can also be used to compose signage or advertisements…. (leer más)

Boolean operations in solid modeling

There is a technique for obtaining complex volumes from the addition or subtraction of other simpler volumes called “primitive”; operations such solids are known as “Boolean operations”. Primitivas Los diferentes programas de modelado (3D edition) used to create animated scenes and characters, incorporan entre sus herramientas la… (leer más)

3D Animation, Layers: Layered Organization [Blogs experimental] [Blender]

When complex scenes are handled with a large number of elements is necessary to organize the objects so that their display can be deleted and, or, to simplify calculation and rendering handling.
Concept “layer” 3D animation differs substantially from that associated with programs dimensional image retouching, where the layers overlap in order (high to low depth) influencing the resulting final image.

Effects of reflection in water : Baseline : Software Sqirlz Water Reflections

The reflection of light on a surface responds to a simple geometric pattern. The axial symmetry about a plane or can explain and calculate their behavior. El software Sqirlz Water permite obtener imágenes reflejadas utilizando estos patrones de comportamiento de la luz, as we have seen to enter the “reflection in water“ Para analizar… (leer más)

3D Animation, Shading: Transparent materials [Blogs experimental] [Blender]

In any program editing and 3D modeling have settings that define the properties of each material. Transparency or opacity of the object is one of the more complex features simulate. To handle transparent objects we use a value that measures the opacity (Contrary transparency) . Un valor nulo… (leer más)