Graphic PIZiadas

Graphic PIZiadas

My world is in..

3D Animation, Objects: Separate vertices : Split surfaces [Blogs experimental] [ Blender ]

Separate objects

When editing a complex surface in Blender can be neceserio that postteriormente tear it into smaller parts in order to assign materials , move etc.. The material allocation problem does not need this physical separation, since we can generate vertex groups and assign different materials to each group. First. Edit mode,… (leer más)

Photosynthesis [ Blender ] [ Education ]

Blender is a tool with surprising capabilities. Kelvin Song has created this video to their biology classes using the editing tool, modeling and animation.

A simple animation in which the text is the protagonist, accompanied by a lively band and an elementary render, make this work an artistic reference for scientific and educational publications.

A work that demonstrates how easy it can be effective in many areas of application. Hopefully see more of this level used in the classroom.

Camera Tracking en Blender

tracking

“Camera Tracking” is a new feature that Blender incorporates real spaces to integrate with synthetic image.

Set a series of marks on a video that the software used to calculate the position of the camera as possible to simulate the scenario.

From the position of the camera can be added synthesis objects overlap with those of the scene.

Pumpkins of my students (VI) [ Blender ]

space_invaders

The teaching unit, how to make a Halloween pumpkin in Blender facing the basic analysis of the modeling and rendering of an object, to create other objects very different based on the same building technique.

Although initially the goal is to create a representative picture of halloween, you can improvise with some humor conducting thematic variants, like this “Space invaders” conducted by Max Schwenzer.

Pumpkins of my students (V..) [ Blender ]

Calabaza_J_G_P

One aspect of the teaching unit, how to make a Halloween pumpkin in Blender facing the basic analysis of the modeling and rendering of an object, which have not been detailed rendering times are.

The first questions arise on this topic. It is something to be learned experimentally and depends on many aspects of the scene

Pumpkins of my students (IV) [ Blender ]

calabaza_Nikolay_A._Dragoev

Con la unidad Didactica, cómo realizar una Calabaza de Halloween en Blender, afronta se el Análisis de un objeto renderizado básico y del modelizado.

El trabajo propuesto, Machidunia Realization una calabaza en formato de halloween wallpaper, cada de diferentes formas en las que puede Alumno orientarse introduce water creatividad y experiencia.

In some cases they have chosen to add several Pumpkins of halloween to the scene, en otros, como es el caso que estamos viendo, elaborado Khan el más Elaboradas Procedimiento utilizando TÉCNICAS soluciones.

Pumpkins of my students (III) [ Blender ]

pumpkins

Proposed topics in computer animation classes are developed by the student free.

From a simple script practice which advance the basics of working, each student brings their own interpretation of the theme.
In class explained, with a teaching unit, cómo realizar una Calabaza de Halloween en Blender. From working script were asked to make a wallpaper for hallowen night without specifying any restrictions.

Pumpkins of my students (II) [ Blender ]

pumpkin

The use of a subject, or work purposes, classes in computer animation allows us to have a reference in mind on which to project our progress.

Develop the most creative part of the student while he raises a personal challenge that serves to go searching for meaning and application to technical advances that occur in learning the subject.

Pumpkins of my students (I) [ Blender ]

Pumpkin

In the courses we offer to perform computer animation, as exercise, different compositions are inspired by some social issue. This year we used “Halloween” como referencia temática para componer una imagen tras la segunda clase del curso. Son imágenes que se corresponden con una primera etapa de formación, but with a meritorious work… (leer más)

Low Poly Rocks (Short animation) [ Blender ]

Sampo Rask

Sampo Rask es un animador, artista CG (Computer Graphics), interesado en el mundo de la visualización. Miembro fundador de PISTOKE.

Low Poly Rocks es uno de sus últimos trabajos realizado con Blender. Este trabajo, realizado individualmente, one man project, permite ver las capacidades creativas de Blender en manos de una única persona en un tiempo razonable.

Cycles : Materials : Vertex Paint with node “Attribute” [ Blender ]

mono

The rendering engine “Cycles” materials relies on built of “shaders” and other nodes that give different attributes.

An interesting new node is called, precisely, “Attribute”. We will use this node to give texture to the object coloring its vertices.