Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías Rendering

3D Animation, Objects: Add and edit screens [Blogs experimental] [ Blender ]

Un programa de modelado y edición de imagen sintética parte de un conjunto de objetos elementales denominados “graphics primitives” que mediante la edición de sus vértices, edges or faces, permite la creación de modelos con formas complejas.

3D Animation, Lights: Tipos [Blogs experimental] [Blender]

One of the most important aspects in creating an image synthesis is the definition of the elements that illuminate the scene. Blender allows you to define different objects that add lighting to the objects that make up a scene. We will introduce the different types of lights and their basic characteristics, en una primera… (leer más)

Parametric Design Synthesis image: Helicoids

A helix is ​​a surface generated by moving a straight line with two movements: A rotation around an axis or core, and a translation in the direction of said shaft. You can generate complex animations from repetition and simple processing elements. El helicoide es de aplicación en estructuras arquitectónicas y… (leer más)

Pixel: That great unknown

En este artículo se analiza el concepto de “píxel gráfico” desde diferentes perspectivas, aportando reflexiones y enlace con diferentes disciplinas; Pensamientos interconectados a través de su estudio durante años de aprendizaje en el mundo gráfico. Al ser propuesta como redacción libre, It is approached from a relaxed speech without losing the rigor that grants… (leer más)

What is LOD?: Level Of Detail

The realization of complex scenarios and games with high realism demands the use of sophisticated techniques that avoid saturating the bandwidth available on graphics cards.

Reducing the number of polygons to represent one of the priority objectives for improving performance.

Una técnica que permite representar un objeto con un número de polígonos que depende de la distancia del objeto al punto de observación se denomina LOD (Level Of Detail)

En este artículo profundizaremos en estos conceptos que permiten optimizar la representación de complejas escenas con gran realismo.

Avatar: Programming of Autonomous Characters

The current lineup of the characters autonomous avatars, to generate dynamic virtual worlds, every day, represent everyday reality or fantasy with great fidelity and realism. Structured models to implement autonomous characters recreation simulations and virtual worlds ( game programming, movies… ) they are based on different strategies… (leer más)

Raytracing : How much does a 3D image?

The image synthesis animation used in movies is expensive to produce. Once created a three-dimensional scene, and the corresponding scene, is necessary to make the process of image generation, is known under the name of “rendering”. Ver Rendering o Renderización (Wikipedia) To render a final image, are usually performed crowd… (leer más)

3D Animation and Character Animation Software: Blender

Until recently edited a short 3D animation was something that was only available to large industries of animation. Currently available domestically in sufficient processing capacity to make small animations author. A GNU tool which allows 3D animation is “Blender”, a… (leer más)

Paco Rodriguez and Juan Lara (Filmax the Bren) "Perez, The mouse of your dreams"

Hace un año tuve la oportunidad de asistir a un seminario en la URJC sobre el proceso de creación de una película de animación. Paco Rodriguez and Juan Lara Filmax Bren, participants in the film “Pérez, The mouse of your dreams” told us the costly process from idea to production. In… (leer más)