Graphic PIZiadas

Graphic PIZiadas

My world is in..

categories Blender

Particle Systems : Emitter : Basic variables [ Blender ]

Particle System

Once the system of particles created from an object in Blender, proceed to adjust the variables that govern.

The first variable defined in an animation displays the number of particles generated in the same, and at what time and for how many frames (time).

Simulation with particle systems [ Blender ]

Particle System

The simulation with particle systems allows for complex animations of objects that respond to gravitational forces and actions as those that produces wind or a magnetic field. Blender has a numerical particle-based simulation engine.

Drops [ image ] [ Blender ] [ Cycles ] [ Wallpaper ]

drop

Unas gotas de agua sirven para crear esta imagen, wallpaper format, realizada con el simulador de fluidos de Blender, renderizadas con Cycles.

A global illumination and materials “Glass” with a different refractive index for the container (pool) and the contents (water) along with a textured base with a grid that allows for an interesting optical distortion effect.

Source : Fluid simulation with Blender

source

The fluid simulation in Blender is based on the numerical ( integration) a system of particles. The properties associated with these particles as its viscosity, mass etc create the effect that would occur in the different liquids.

High values ​​of viscosity will result simulations liquid oils and fats, while lower values ​​we provide sensations as the flow of water.

Chof ! Simulation in Blender

Water

Blender has several functions to perform physical simulations: Smoke, fluids, by the, Particle systems etc..

These tools allow complex animations with simple menus where you define the type of simulation and the role it held in our object, adding parameters to their behavior.

Real or simulated? : Fruits [ Cycles ] [ Blender ] [ Wallpaper ]

Fruits

We advance in experiments on renderings “Cycles”, Looking inanimate everyday objects. The search for solutions to obtain realistic images of time is based on two “Shaders” : Difusse y Glossy, mixed with “Mix Shader”.

The image also incorporates textures to map brightness, y un desenfoque que le aporta un efecto macro de fotografía.

Real or simulated? [ Cycles ] [ Blender ] [ Wallpaper ]

Cup of coffee

Real or simulated?

How real is the image, or is created with a computer simulation?
El slogan lo leí por primera vez en los carteles de promoción de un master oficial en informática gráfica, juegos y realidad virtual impartido en la URJC.

The question is correct, the boundary between reality and simulation is becoming more diffuse, at least in regard to the credibility of synthetic images.

Cycles : Shaders : Mix [ Blender ]

mono_mix_150_01_difusse_glossy

In addition to the basic set of “shaders” incorporating “Blender” in “Cycles”, There is a special element that can combine two of them: “Mix Shader”.

The definition of a material, normally, will be conducted using two or more shaders on the same object. The main difficulty is to determine the properties needed to create the desired effect that simulates the behavior of the material to light.