Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías Técnico

PDF with 3D content for technical documentation

One of the skills that every engineer has needed to develop is to interpret blueprints and all kinds of graphical properly. Initial training has been based traditionally on the development of exercises based on simple elements representation whose complexity increases as does their ability to “spatial vision”. Often, y como… (leer más)

3D Animation, Shading: Transparent materials [Blogs experimental] [Blender]

In any program editing and 3D modeling have settings that define the properties of each material. Transparency or opacity of the object is one of the more complex features simulate. To handle transparent objects we use a value that measures the opacity (Contrary transparency) . Un valor nulo… (leer más)

3D Animation, Lights: Lighting with Textures [Blogs experimental] [Blender]

Similarly to the textured object, light sources can change the color of the light they throw on the basis of the application of patterns textures. The method for allocating texture patterns to a light source does not differ from that used for an object, sin embargo su aplicación puede… (leer más)

3D Animation, Lights: Shades [ Blogs experimental ] [ Blender ]

The lights and the shadows they cast on objects, are fundamental elements of an animation scene. Their use should be adjusted fineness since they are a source of a significant increase in computational complexity. Algunos sistemas limitan el número de puntos de iluminación ya que pueden llegar a saturar la capacidad de… (leer más)

3D Animation, Key Framing [ Blogs experimental ] [ Blender ]

Normally understand as “encourage”, the process that allows to provide an object moving in a scene, The concept of animation is more complex, a valid approximation generalizing a bit more could be:

Cheerleading is change some aspect of the scene over time.

3D Animation, Shading: Parámetros de las Texturas [Blogs experimental] [Blender]

Some textures can work a lot of concepts widely used in the synthesis imaging. The seeing practically introduce some illustrative examples, but we can go making classifications to help us structure this rich variety of possibilities offered. After adding a texture, we adjust the various parameters… (leer más)

3D Animation, Shading: Add Textures to Material [Blogs experimental] [Blender]

texturas_3d_transparencia_2_thumb

Hemos visto como editar o añadir un material a un objeto, así como las principales propiedades de éstos. At the moment the whole object “dressed” the same color, varying only the illumination effect on its surface to provide the sense of volume. The textures add a component of credibility to objects, to… (leer más)

3D Animation, Objects: Edit meshes [Blogs experimental] [ Blender ]

The editing in Blender allows, from the basic primitives (sphere, plane, cone…) generate complex surfaces recreate the objects we use in our animations.

The editing process is outlined in a reduced set of actions that are repeated until starting to approximate the surface to the object desired:

3D Animation, Objects: Add and edit screens [Blogs experimental] [ Blender ]

Un programa de modelado y edición de imagen sintética parte de un conjunto de objetos elementales denominados “graphics primitives” que mediante la edición de sus vértices, edges or faces, permite la creación de modelos con formas complejas.