Real or simulated? : Corks [ Cycles ] [ Blender ] [ Wallpaper ]
A new image series “Real or simulated? an everyday occasion: corks.
realistic image again relies on two "Shaders" of “Cycles”: Difusse y Glossy, mixed with the "Shader Mix".
A new image series “Real or simulated? an everyday occasion: corks.
realistic image again relies on two "Shaders" of “Cycles”: Difusse y Glossy, mixed with the "Shader Mix".
Another of the "shaders" incorporating "Cycles" in Blender's "Transparency". Similar to the type “Glass” allows light to pass through the surfaces but, in this case, Refraction occurs in (deviation) light.
It is especially useful, in combination with mask acting textures, to remove part of a surface.
A new way to approach the end of the UEFA EURO 2002.
Wallpaper commemorative match between Spain and France, with resolution 1280 x 1024 (click on the center image)
Wallpaper Memorial Match between Croatia and Spain, corresponding to the last round of Group C of Euro 2012 at Arena Gdansk in Poland.
3D Model in Blender, Cycles rendering engine with.
Resolución 1280 x 1024
Wallpaper Memorial Match between Croatia and Spain, corresponding to the last round of Group C of Euro 2012 at Arena Gdansk in Poland.
3D Model in Blender, Cycles rendering engine with.
A wallpaper for euroconomistas, those which explain the unexplainable about the world of euro.
A wallpaper full of volatility.
A photo for a thousand words to explain what they can not.
Blender has several functions to perform physical simulations: Smoke, fluids, by the, Particle systems etc..
These tools allow complex animations with simple menus where you define the type of simulation and the role it held in our object, adding parameters to their behavior.
We advance in experiments on renderings “Cycles”, Looking inanimate everyday objects. The search for solutions to obtain realistic images of time is based on two “Shaders” : Difusse y Glossy, mixed with “Mix Shader”.
The image also incorporates textures to map brightness, y un desenfoque que le aporta un efecto macro de fotografía.
Real or simulated?
How real is the image, or is created with a computer simulation?
El slogan lo leí por primera vez en los carteles de promoción de un master oficial en informática gráfica, juegos y realidad virtual impartido en la URJC.
The question is correct, the boundary between reality and simulation is becoming more diffuse, at least in regard to the credibility of synthetic images.
In addition to the basic set of “shaders” incorporating “Blender” in “Cycles”, There is a special element that can combine two of them: “Mix Shader”.
The definition of a material, normally, will be conducted using two or more shaders on the same object. The main difficulty is to determine the properties needed to create the desired effect that simulates the behavior of the material to light.
Another “shaders” incorporating “Cycles” one Blender es “Glass”. Simulate glass and crystals, and other transparent surfaces,
The crystal is a medium that allows the passage of light (translucent) modifying its trajectory. It also reflects the light creating high gloss specular effects.