Graphic PIZiadas

Graphic PIZiadas

My world is in..

Roadmap? For a Thesis?

My supervisor insists that addresses the challenge to realize an orderly approach in defining the formal stages. I jokingly call "Roadmap". Algo hace que me resista a elaborar este plan de trabajo. Me propongo confeccionar el documento (forzado por tanto) and, mientras lo afronto, me dejo llevar por… (leer más)

ACTIVE METHODOLOGIES AS IMPROVING SPATIAL VISION

It is possible to innovate educationally with limited resources. Metodologías activas de bajo coste pueden resultar muy eficientes educativamente, siendo un campo de investigación de los GIEs (Educational Innovation Groups). In times of crisis, imagination is more important than intelligence (A. Einstein). Este texto es un extracto de un artículo de innovación educativa y… (leer más)

Research Vs Education

El educational system is to take cohetes. What the numbers say, level tests we make our students reflected in comparative studies, and international rankings of our universities. Me gustaría centrar el debate en un punto concreto que actualmente crea un importante desasosiego entre nuestros docentes universitarios: the access system… (leer más)

Cajal Blue Brain: Brain molecular simulation

The Blue Brain Project aims molecular level simulation of the mammalian brain. In this first article outlines the main ideas and actors involved in the project. This initiative, supported by Big Blue (IBM) It focuses on Spain in the so-called Cajal Blue Brain (in honor of our… (leer más)

Squaring the Circle is not difficult, It is impossible!

All that we have ever said that something is more difficult than squaring the circle. What does it mean? It is impossible. Squaring the circle is therefore not a difficult task, not impossible. The mathematical problem can be stated as: “Determining a square having the same area as a circle“ Esto… (leer más)

Pixel: That great unknown

En este artículo se analiza el concepto de “píxel gráfico” desde diferentes perspectivas, aportando reflexiones y enlace con diferentes disciplinas; Pensamientos interconectados a través de su estudio durante años de aprendizaje en el mundo gráfico. Al ser propuesta como redacción libre, It is approached from a relaxed speech without losing the rigor that grants… (leer más)

FUTURE CREW (REMEDY : ALAN WAKE)

FUTURE CREW During the early years 80 produce, Westernized world, significant household penetration of computers with limited graphics capabilities. It's the time of the “sprites” and k's in units of measure. Teams like “Spectrum” or “Commodore 64” usaban el televisor como dispositivo de… (leer más)

How to generate a Recursive Fractal.

Fractals have been commonly known by its appearance or artistic expression. Benoît Mandelbrot defended its importance now begins to glimpse. Escher drew them from his imagination, without knowing complex equations representing.

(Imagen M.C. Escher's "Gravity")

The use of fractals in diversss disciplines, as generators of complex systems models, are an area of ​​research ever more present.

An approach to fractal geometry can be easily performed by the Koch curve.

What consoles developed the "playability"?

The best-known trademarks are currently belonging to the Microsoft companies, Sony and Nintendo. There are plenty of laptops and desktops both consoles, but they are not in the select club of the world market. By the way they have been companies like Sega, Atari… Nintendo Nintendo se puede considerar el más viejo del… (leer más)

Always has mistreated the Drawing.

If any area of ​​knowledge has been abused in contemporary education has been to “Graphic Expression“. Usually has taught in courses that have been termed pejoratively as “the marias“; The meaning is associated with its facility to be approved by the students. Drawing, plastic expression, arts education, etc., son nombres comúnmente utilizados… (leer más)

What is LOD?: Level Of Detail

The realization of complex scenarios and games with high realism demands the use of sophisticated techniques that avoid saturating the bandwidth available on graphics cards.

Reducing the number of polygons to represent one of the priority objectives for improving performance.

Una técnica que permite representar un objeto con un número de polígonos que depende de la distancia del objeto al punto de observación se denomina LOD (Level Of Detail)

En este artículo profundizaremos en estos conceptos que permiten optimizar la representación de complejas escenas con gran realismo.