Graphic PIZiadas

Graphic PIZiadas

My world is in..

Modelling with Blender curtains

curtain

Let the modeled, in this case, a window curtains. We will see how to create a basic form that will encourage and in the case of clothing with Blender simulator. To create a more realistic effect add a wind effect that gently push the curtains and we will render with cycles to see the final effect.

3D Animation, Simulation : Clothing: Generate a deformed mesh (Convert)

clothing

In studying the cloth simulation and its main variables with Blender saw how we could, from a mesh, encourage its deformation to create deformations ( folds and wrinkles ) as a fabric.

We can deform a mesh using this physical simulation methodology, stop the simulation at a particular frame and turn the deformed mesh into a static mesh is no longer subjected to simulation.

España – Italy [ Wallpaper ] Final UEFA EURO 2012

españa_italia_final

Image commemorative final match UEFA EURO 2012 between teams of Spain and Italy. The best football team of all time has delighted us with his play in a game of making history (4-0 and triplet) Congratulations Spain !!! Imagen en formato Wallpaper 1280 x 1024 (pulsar en… (leer más)

Players of the Spanish

Spanish Selection 2012

Spain faces the final of the UEFA EURO 2012 in the Kiev Olympic defending the title against Italy, with the intention of getting go down in history as the only team able to get the treble in four years (European championship 2008, World Championship 2010 and the current).

23 top level sports players can get the dream of a country in one of the biggest shows in the world: football.

Cycles : Bump mapping : Displacement

bump

The textures in Blender, with the rendering engine “Cycles”, may incorporate a channel named “Displacement” which provides a surface roughness.

There are two different techniques:

“Bump mapping” Mapped the topological
“Displacement mapping” or displacement mapping.

Blender Siggraph 2011 reel

SIGGRAPH 2012

In Blendernation we can find related to blender world news. One of the latest publications is a call to submit pictures and videos made with Blender at SIGGRAPH 2012. The conference to be held this year in Los Angeles, between 5 and 9 August, presenta las últimas técnicas en creación de… (leer más)

Cycles : Shaders : Transparency

Transparency

Another of the "shaders" incorporating "Cycles" in Blender's "Transparency". Similar to the type “Glass” allows light to pass through the surfaces but, in this case, Refraction occurs in (deviation) light.

It is especially useful, in combination with mask acting textures, to remove part of a surface.