Graphic PIZiadas

Graphic PIZiadas

My world is in..

categories Blender

Node editor: Efectos: Shadow [Blender]

Filter “Shadow” is located inside the edge recognition operators. Detects the shadows and enhance them or change their color. Un sencillo ejemplo se puede realizar con el editor de nodos de Blender Usaremos una imagen colorida como base para aplicar los filtros. A bouquet of flowers can serve. Aplicaremos… (leer más)

Node editor: Efectos: Sobel [Blender]

The Sobel operator contours of an image is mainly applied to determine; belongs to the edge detection tools used for image recognition. Es un operador discreto, (actúa sobre los valores de cada pixel) y los relaciona con los de su entorno inmediato analizando la velocidad de cambio en cada… (leer más)

Node editor: Split window [Blender]

Most digital editing programs include a mode “preview” to visualize, about, el resultado de aplicar un filtro a una imagen. Blender dispone de una herramienta en el editor de nodos que permite poder contrastar dos imágenes en una misma ventana. La proximidad de las imágenes permite apreciar mejor… (leer más)

Node editor: Image Filters [Blender]

Los filtros permiten modificar una imagen resaltando elementos o características específicas, difuminando o corrigiendo desenfoques, añadiendo o sustrayendo información de color e iluminación, determinando contornos o fronteras entre objetos, variando el tamaño y forma de la imagen …. y una gran variedad de funciones adicionales que se aplican mediante un conjunto de operadores matemáticos. Any… (leer más)

Introduction to Digital Filters: Flower of Aralia [Imagen][Blender]

Filtering process: The set of techniques encompassed within the preprocessing of images whose primary objective is to obtain, from a source image, another whose end result is more suitable for a specific application to improve certain characteristics that enable it perform processing operations on it. (W) A partir de una… (leer más)

Darling with the dark side [Students work][Blender]

During the last months has been published on the blog a Blender course, free software 3D animation. The course has been an innovative educational experience in which they have participated 50 technical inegenieria Aviation of the UPM students. The experience has consisted of giving training on a blended basis, with… (leer más)

3D Animation, Files: Change of scene objects [Blogs experimental] [Blender]

We have seen how to open new scenes (add) from a file without leaving the current session. We will now see how we can incorporate the elements of the new scenes which we. This allows multiple people to work on the same project, subsequently integrate editing objects in the same scene. Para la gestión de… (leer más)

Helicoide de esferas con Refracción [image] [Blender]

Pictures taken with two techniques used to determine the visibility of objects in a scene: Técnica de barrido con Z-Buffer Técnica de trazado de rayos como en el Raycast y el Raytracing Su objetivo es servir de base para la formación visual y el análisis de las técnicas de renderizado en imagen… (leer más)

3D Animation, Files: Abrir una escena [Blogs experimental] [Blender]

A scene contains a set of customizable variables, surroundings, items such as cameras and lights, as well as a set of objects. We can imagine a scenario of a theater with its contents: decorating elements, actors, lighting. Al saving a file in Blender, stores the entire workspace: Lights, cameras, objects, textures etc… (leer más)

3D Animation, Files: Save images with textures [Blogs experimental][ Blender ]

When saving a file as we have seen in the Blender tutorial containing textures formed with images, stored the geometry and the structure of data you keep it but them images.

Instead of storing the texture and the image that it defines, stored the structure rationale and the different images are sustituyen sus absolute address for the relative.