Graphic PIZiadas

Graphic PIZiadas

My world is in..

Categorías Import

Lights and Shadows : Lamps [ Cycles ]

Luz y sombras

Lighting in Cycles is one of the aspects that differ with respect to the classical shading based on raytracing or raycast.

Point lights, contributing harsh shadows reducing the realism of the images, have given way to a model that approximates the actual light comportmiento a much more measured.

With the new model, Any object can be emissive and therefore act as a source of illumination in the scene.

Chocolate [ Animation ] [ Blender ]

A fluid animation (chocolate) of great artistic beauty with an interesting picture and sound installation that reveals the model used to create photorealistic images.
Like chocolate?
Interesting combination OvniVFX study in which simple is effective.

A test fluid realizable only by experts, desirable from the technical and visual.

Modelling with Blender curtains

curtain

Let the modeled, in this case, a window curtains. We will see how to create a basic form that will encourage and in the case of clothing with Blender simulator. To create a more realistic effect add a wind effect that gently push the curtains and we will render with cycles to see the final effect.

3D Animation, Simulation : Clothing: Generate a deformed mesh (Convert)

clothing

In studying the cloth simulation and its main variables with Blender saw how we could, from a mesh, encourage its deformation to create deformations ( folds and wrinkles ) as a fabric.

We can deform a mesh using this physical simulation methodology, stop the simulation at a particular frame and turn the deformed mesh into a static mesh is no longer subjected to simulation.

Players of the Spanish

Spanish Selection 2012

Spain faces the final of the UEFA EURO 2012 in the Kiev Olympic defending the title against Italy, with the intention of getting go down in history as the only team able to get the treble in four years (European championship 2008, World Championship 2010 and the current).

23 top level sports players can get the dream of a country in one of the biggest shows in the world: football.

Cycles : Bump mapping : Displacement

bump

The textures in Blender, with the rendering engine “Cycles”, may incorporate a channel named “Displacement” which provides a surface roughness.

There are two different techniques:

“Bump mapping” Mapped the topological
“Displacement mapping” or displacement mapping.

Cycles : Shaders : Transparency

Transparency

Another of the "shaders" incorporating "Cycles" in Blender's "Transparency". Similar to the type “Glass” allows light to pass through the surfaces but, in this case, Refraction occurs in (deviation) light.

It is especially useful, in combination with mask acting textures, to remove part of a surface.