Graphic PIZiadas

Graphic PIZiadas

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Camera Tracking en Blender

tracking

“Camera Tracking” is a new feature that Blender incorporates real spaces to integrate with synthetic image.

Set a series of marks on a video that the software used to calculate the position of the camera as possible to simulate the scenario.

From the position of the camera can be added synthesis objects overlap with those of the scene.

Modelling with Blender curtains

curtain

Let the modeled, in this case, a window curtains. We will see how to create a basic form that will encourage and in the case of clothing with Blender simulator. To create a more realistic effect add a wind effect that gently push the curtains and we will render with cycles to see the final effect.

3D Animation, Simulation : Clothing: Generate a deformed mesh (Convert)

clothing

In studying the cloth simulation and its main variables with Blender saw how we could, from a mesh, encourage its deformation to create deformations ( folds and wrinkles ) as a fabric.

We can deform a mesh using this physical simulation methodology, stop the simulation at a particular frame and turn the deformed mesh into a static mesh is no longer subjected to simulation.

Cycles : Shaders : Glass [ Blender ]

glass

Another “shaders” incorporating “Cycles” one Blender es “Glass”. Simulate glass and crystals, and other transparent surfaces,

The crystal is a medium that allows the passage of light (translucent) modifying its trajectory. It also reflects the light creating high gloss specular effects.

Cycles : Shaders : Glossy [ Blender ]

Glossy

The lighting of a scene primarily used diffusion and reflection effects.

We have seen the basic shader using Cycles, called "diffuse", which is based on the model of Lambert or Oren-Nayar, based on the value that is used for the parameter "Roughness" ( 0 = Lambertian). This calculation model simulates the dispersion or diffusion of light on the material, but does not consider the effects of specular reflection that are associated with the model called “Glossy”.

Cycles : Shaders : Diffuse [ Blender ]

Mono_difusse

Upon visual introduction to shaders saying we introduced the concept:

Synthetic images, as we are calculating with Blender, are rendered with different types of algorithms; results vary the final representation of the objects in the scene.

The mathematical models which allow a synthetic image are grouped into what is called “Shaders” the Shader.

Origami : How to Book

book origami

The art of creating objects from a single sheet of paper, origami, is based on a few simple principles topological. An interesting example that may surprise us is the realization of a small book based on these techniques. Also, for younger, It can be a fun element that serves to bring them to this… (leer más)

Recursive Fractals: Koch Curve [JAVA]

curve-of-koch-triangle-full-150

We have seen a first program called “DrawWorld” we introduced the JAVA programming oriented graphics. This module has served on the program to see a recursive fractal primer: The triangle Sierpisnki.

Let's change this basic program to generate a new basic recursive fractal: Kuch curve.

3D Animation, Simulation : Clothing: main variables [Blogs experimental] [Blender]

Blender possible to create surfaces that behave like clothing. The simulation model is based on mass-spring techniques for use in computer animation, elastic bodies for defining.

The cloth simulation module has control variables used to adjust the properties of the various tissues to be emulated.